Tax Evasion 3D v1.0.2 - Small Things
Slightly more notable update this time around, with a small pack of new voxels and a slew of minor fixes.
Key Variations
I've added a small variety of alternate key visuals, which can randomly replace the originals. The difference is solely visual; they'll function identically to their original counterparts. The blue keys are the original designs for the keycard and skull key respectively; the ones in between are the variants you can find. There are now 3 types of keycards and 2 types of skulls. Of course, if you prefer consistent designs over variety, this can be disabled in the options.
Rocket Box Voxels
In my infinite wisdom, I somehow forgot entirely to give the box of rockets its own sprite and matching voxel model. May this now make ammo stockpiles look far less awkward.
Full Changes
- Added key model variants
- Added voxel model and sprite for rocket boxes
- An extensive internal 'cleanup', such as removing large swathes of unused code, graphics, music, and sounds, as well as relocating many things to be less scattered and chaotic to look through
- Fixed a bug that would cause some explosion sprites to have black backgrounds with vanilla transparency options
- Fixed an issue with Nashgore's "corpse gibbing" option that caused most species' bodies to disappear without a trace
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