Tax Evasion 3D v1.1 - Alternate Methods of Destruction


And the time has come, now proudly presenting:

1.1 - ALTERNATE METHODS OF DESTRUCTION

This is an update focused on ironing out some of the lacking areas, plus some weapon-centric additions and changes. Without further ado, let's get to those changes...

WEAPONS:

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AUTOMATIC SHOTGUN

The Auto Shotgun has had a handful of nerfs in an effort to balance it with the others much nicer.

  • Decreased the shell ammo capacity to 80 stock, and 120 with backpack.
  • Decreased the amount of pellets per shot and increased damage-per-pellet. This is intended to reduce stunlocks while retaining the same damage output.
  • Increased recoil, both camera and physical; now it requires more "attention" while using, as it needs to be controlled more intensively.
  • Severely slashed its chance to trigger pain states.
  • Increased spread to push it further into its CQB-oriented niche.

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ASSAULT RIFLE

The Assault Rifle has been given a makeover with a new set of sprites from LossForWords. The rifle was intended to be much more G3-esque, so this was a long time coming for me. Internal changes are...

  • Increased spread on sustained fire.
  • Increased recoil from the hyper burst (first two rounds)
  • Given a much lower chance to trigger pain states. The rifle was meant more for damage output than stunlocks anyhow.

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NAILGUN

The Nailgun was a weird case at first, in that it had a rare ammo type but emphasized using ludicrous amounts of rounds. This has hopefully been rectified with a handful of changes.

  • Added a scope. When zoomed in, the rate of fire slows in favor of pinpoint accuracy and completely removed wind down.
  • Dramatically lowered the unscoped wind down time overall.
  • Slightly decreased projectile damage.

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ROCKET LAUNCHER

The Rocket Launcher has now had its intended functions sort of split.

  • Restored the splash damage radius to vanilla.
  • The scope now provides a unique function. Zooming in will increase rocket speed and direct-hit damage, at the cost of decreased splash damage and radius. This should honor the precision-rocket intention while also giving the user an option for splash damage usage.

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REMOTE BOMBS

  • Restored the ability for bombs to bounce on liquid flats instead of disappearing.

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SCHOCKGEWEHR

The Schockgewehr is perhaps victim to a meta-breaking change to stunlocking.

  • Reworked Tesla damage as a whole. Stuns are no longer guaranteed, but are now a fixed chance per-species; 77% for Agents, 50% chance for Robots, 25% chance for Experiments, and 0% chance for Digital and Boss enemies.

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RAILGUN

  • Increased the speed of projectiles when scoped in.

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BONE RATTLER

Admittedly I failed to consider how different the use cases are for the two main Rattler functions, so they've been split.

  • Primary fire now fires a ripper skull that passes through enemies and deals constant damage. No longer explodes into a ring of tesla balls on impact. Costs 2 Supercells.
  • Secondary fire now launches a slower skull that explodes on first impact, sending out the ring of tesla balls. Costs 5 Supercells.

ENEMIES:

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SOLDIER

  • Fire rate increased.
  • Chance to stop firing decreased.
  • Grenades now bounce a fixed 3 times before they land and explode.

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LASER GUNNER

  • Laser projectile speed majorly decreased.

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HYBRID

  • Rockets reworked. Now emit a notable beeping sound to indicate their difference from other rockets. Turn radius and speed dramatically reduced and far less accurate.
  • Height and radius restored to default Revenant size.

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TRENCH BUSTER

  • Height and radius restored to default Mancubus size.

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ENFORCER

  • Chance to stop firing much lower.
  • Rockets are now slightly faster.

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DIGITAL GOD

  • No longer stunned by Tesla damage types.
  • Pain chance reduced.
  • Now has an alternate attack. The Digital God can now summon two "Digiskulls", small, weak flying enemies that can revive dead Agents and attack you independently.

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HADES

  • Pain chance reduced.
  • Rocket speed increased.
  • Flamethrower reworked; now no longer instantly kills you!
  • Railgun attack chance increased.
  • No longer stunned by Tesla damage types.

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NIGHTCRAWLER

  • No longer stunned by Tesla damage types.

ITEMS:

  • Nailgun ammo now added to the Bullet ammo spawn pool instead of the Cell ammo spawn pool; it can replace either small or large pickups.
  • Supercells can now also replace small Cell ammo pickups.
  • New item added to the Blursphere replacements:
  • Spoiler

    Nepeta, an inventory powerup. Can be used at your discretion, giving a short, 10-second period of invulnerability for tight situations. Does not inherit the Medallion of Reflection's reflective properties.

MENU:

The menu now features a new section: Visual Options

  • Pertains to visual toggles. This includes new options for toggling fire, laser, and plasma visual effects.
  • Weapon effects have also been moved here.

FIXES AND OTHER SMALL ADJUSTMENTS:

  • Fixed the Combat Shotgun using two shells per shot.
  • Soldier grenades no longer leave behind a second grenade.
  • Fixed a bug where pipebomb ammo could be picked up regardless of whether or not your capacity was full.
  • Tweaked flame effect rendering.
  • Fixed a bug that caused Heretic's Wings of Wrath to just... Vanish entirely.
  • Cleaned up further unused assets and code.

Files

Tax Evasion 3D 38 MB
4 days ago

Get Tax Evasion 3D

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